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PS4 compatible with PlayStation Move, but not PS Eye

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Shuhei Yoshida, President of Worldwide Studios at Sony Computer Entertainment has continued his tradition of answering PlayStation fan’s questions through his twitter account. We’ve previously covered some of his short but sweet style of announcing normally small, but often interesting PS4 information. The latest set of tweets reveal that the PlayStation Move and Navigation controllers will work with the PS4, but the PlayStation Eye won’t. He first announced that an upcoming PS4 game, Octodad: Dadliest Catch, would get PS Move Support by tweeting a PlayStation blog post. Read More...

Sega and Microsoft Partner to Create Games Built on Azure Cloud Platform

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SEGA and Microsoft are partnering to “establish a Next-Generation Development Environment” to design and develop “large-scale global games” that will take advantage of Microsoft’s Azure cloud platform. During an investor event earlier in May this year, SEGA had first yielded some information about the upcoming plans. The publisher had then declared that it would become available during its fiscal 2026 year. In their latest statement on Monday, the company stated that this new partnership would be integral to their “mid to long-term strategy” and will help them in the development of “Super Game. Read More...

David Cage on the future of game narrative

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David Cage, the founder and CEO of Quantic Dream and lead designer/writer/director of  Omikron: The Nomad Soul, Fahrenheit / Indigo Prophecy, Heavy Rain, and the upcoming Beyond: Two Souls, has been very outspoken about his views on video games and where he believes their narrative can go. As such, it should come to no surprise that during his BAFTA Games keynote at London, he talked about the future of game narrative. His version? Read More...