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Surviving Mars Update 1.30 Patch Notes

Surviving-Mars-Tourist-Update

Update 1.30 has arrived for Surviving Mars, and here’s the full list of changes and fixes added with this patch.

A new patch has now been released for all versions of Surviving Mars today. If you are playing the game on PS4, the patch number is 1.30. Otherwise this patch is known as Below & Beyond: Hotfix #4 and it’s game version number 1008298.

This patch comes with two gameplay improvements. One is that the Elevator colonist cap has been increased and the other change is some new warning notifications.

Aside from these improvements, the rest of the patch covers the usual bug fixes. You can check out the full patch notes.

Surviving Mars Update 1.30 Patch Notes

Gameplay Improvements​

-Elevator colonist cap has been increased to 250
-New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots

Bug Fixes​

-Fixed ‘no disasters’ rule not working
-Fixed ‘no terraforming’ rule not working
-Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
-Fixed a crash on starting a new game on macOS
-Fixed a crash when sending a planetary expedition that requires an RC vehicle
-Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
-Fixed a crash when requesting colonists from an asteroid
-Fixed a crash after the event ‘rough touchdown’ when drones unload the payload
-Fixed a rounding error on resources prevent the lander rocket from launching
-Fixed a Waste Rock value being incorrect during landscaping
-Fixed event anomalies spawning under resource deposits
-Fixed the amount of surface polymers being very high
-Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers
-Fixed not being able to send multiple drones through the elevator by right clicking
-Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have
-Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu
-Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as -drone controller
-Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory)
-Fixed where drones were active in drone hub extender range while the extender wasn’t powered
-Fixed the effect ranges remaining visible after refabbing a building
-Fixed rovers leaving the lander rocket twice
-Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted)
-Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground
-Fixed incorrect landing angle of the supply pod on a landing pad
-Fixed the asteroid banner not working without the Space Race DLC
-Fixed the issue where landscape cursor does not show
-Fixed the colony being automatically renamed to ‘missing text’ in the planetary view
-Fixed the concrete extractor not being able to build underground at specific coordinates
-Fixed domes not being built underground because drones stop delivering resources

The following info taken above comes from the official Paradox forums. Surviving Mars is out now for PC, Mac, PS4 and Xbox One.

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